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Summary:
Eleventh
Hour:
The tour began with a
very theatrical introduction by the lord of the manor.
Throughout the attraction, there was a series of scenes, most of
which were consistent with the main haunted manor theme. I
made my way through the study, playroom, bedroom, closet and
other related areas. Most of the scenes were highly
detailed and used fog, eerie lighting and great sound effects to
enhance the atmosphere of the attraction. The actors in
the Eleventh Hour did a great job, all staying in character the
entire time. Being a theatrical attraction, most of their
performances were more creepy than scary, but they were very
effective nonetheless. Most had costumes that fit in with
the haunted manor theme. Unfortunately on the night I
visited, they were very short-staffed. There were some areas
that would have been much more effective, had there been more
actors. One example would be the attic scene. While
it had a lot of potential, patrons walked right through the
scene before any of the props triggered. Unfortunately
that completely ruined the impact of the scene. Had an
actor been stationed there, he/she could have stopped each
group, allowing them to notice the detail of the scene, as well
as the eerie lighting, animatronic props & sound effects.
Third
Dementia:
This was the least
intense of all the events. This attraction consisted of a
contiguous path, with artwork on the walls that glowed under
black light. Along the path there were glowing hand
prints, paint splatters and artwork featuring some
creepy-looking monsters. There was also a nice music
soundtrack to help establish the mood. The artwork was
interesting; however, the trip through was pretty uneventful.
The addition of a few actors and/or special effects would have
made this event more dynamic and enjoyable.
Chain
Reaction:
Chain Reaction was a
maze created out of rows of chain-link fencing. The two
strobe lights in the corners of the maze reflected off of
the fence, making it quite a disorienting experience.
There were a couple of actors in the scene who taunted you, as
you made your way through the maze. Making use of two
gates, the actors were able to block the exit and keep patrons
in the maze longer. They also liked to send you down quite
a few dead-end paths.
Pitch
Black:
Well, it was and it
wasn't... pitch black, that is. Pitch Black was advertised
as "a labyrinth of total darkness". That was
the case throughout half of the attraction; however, there were
many areas where you could clearly see the path ahead of you,
due to light reflecting off the top of the tent. In
the areas that were totally dark, there was an actor who would
sneak up on the patrons and attempted to lead them in the wrong
direction. There were a couple of times when he took
our group by surprise, effectively using some great hiding spots
in the dark. Lack of actors was an issue in this
attraction, as well. Adding more actors and more overall
darkness would have greatly enhanced the atmosphere of this
attraction.
Kudos to the Eleventh
Hour crew. Their show had greatly improved since last
season. I've always enjoyed the theatrical flair of the
Eleventh Hour House, which was my favorite of all four
attractions. Even though they were short-staffed, they
still pulled through with a strong performance. Be sure to
check out this event if you have the chance.
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