I was excited to review this haunt. It seemed like it had all of the pieces to make a great haunt. A hayride, an old tractor pulling you, a pitch black cornfield. I was ready for the creepy hayride I’ve always dreamed of.
Sadly, I left disappointed. There were so many great opportunities to take this haunt to the next level, but it fell short.
My favorite part of the haunt wasn’t the haunt at all. As you are walking from the parking lot to get tickets, there is tons of old abandoned ice cream trucks lined up in a field. This was a great intro to the haunt, but I wish the whole experience was as impressive as the walk up.
The hayride adventure starts with the main actor, dressed as some kind of zombie pirate, who tells you the rules and instructs you not to drink her whiskey.
She then ushers everyone onto the hayride, and then it begins. As she paces up and down the hay wagon she explains that on the farm, they were in search of gold, but instead they found “green stuff.”
This “green stuff” is very valuable, and also turns people into beautiful zombie creatures.
After this, I’m not sure where the story line went. It was all over the place, and there was no cohesion, but I will give you my interpretation of it.
The “green stuff” is explained, she pulls out a gun and asks someone to hold it in case a monster tries to chase the wagon. A few moments later, an actor appears out of the cornstalks for a momentary scare. She grabs her gun back from the patron, and shoots the actor. The gun was silent, might I ad. If you were lucky, you could barely here the click from the barrel.
She then continues to explain the discombobulated story line.
The hayride pulls up to a scene that appears to look like someone is going to be sacrificed. The actors in the scene begin yelling for help. They hayride continues to move along.
Throughout the ride, more actors jump out from the cornstalks, but each and every time the same exact thing occurred.
Here’s the breakdown: The actor would jump out and walk or jog towards the ride. Our hayride leader would shoot them with her silent gun. And that’s it. I really wish there were more details to give.
Other than the hayride leader, there is zero interaction between any of the other actors and the patrons.
The last scene of the hayride, which should have made a huge impression since it’s the last scene, was left unfinished.
The setting is a cabin. Inside of the cabin lives the father of our zombie hayride leader, and we are ordered not to wake him since he is sleeping.
Everyone in the hayride is instructed to hunch down towards the floor as we pass by. Then the hayride stops, and everyone is ordered to get off the ride. You are standing in front of the cabin at this point.
This cabin also happens to be located right next to the lit parking lot, which is a sign that the ride is over, and also is a total mood killer.
Everyone begins walking towards the parking lot and a cliché man with a mask appears with a chainsaw.
I know it may seem like I am leaving out details to the haunt, but there wasn’t much else.
I am sorry Dark Harvest but you really need to step up your game. If you aren’t going to give me scare factor at least think of a more interesting story line than “green stuff” and shooting every actor that tries to chase the hayride. You have so much potential due to your location and I would like to see a more well thought out attraction.
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