|Scare Factor: High | Atmosphere: Very Good|
Visibility/Location: Slightly hard to find if not from area, gps would be a great help. Parking gets a little messy as the attraction gets busy, but plenty of control personnel. Old factory style building gives a great creep factor.
Wait Entertainment: Several actors working the crowd. They did a great job of picking their victims to scare, but also were willing to interact and have their pictures taken with non-screaming guests.
Length of Event: Ultimate ticket was just over an hour. Well worth the $25.00. Had to be one of the longest haunted houses I have ever been to.
Actor Performance: This was one of the areas that the place really shined. There was all the in your face you could ever want, without the excess screaming. The actors seamed very proficient in using body positioning/surprise (that hovering creepiness) rather than the old charge and scream.
Patron Flow Inside Attraction: Good only ran into other groups at a few queuing locations. Buried alive: is done with multiple groups so l would expect this. Mercy general: this one bugged me a little do the 10+min wait, just standing in a line to split the groups back up again. Maze: expect to run into another group or six here, unless by some freak chance you never hit a dead end and get out on the first try.
Appropriate Ages: 12+
Props / Special FX: The number of visual props and animatronics is mind boggling; rooms are well thought out and fully decorated. Some of the automation is getting slightly dated and I saw a few that were broken.
Costumes / Make-up: All are well done professional looking costumes. Make-up was excellent and fitting for characters location in house.
Summary: Let me start by saying I am one of those people that never jumps or gets scared at haunted house, so I spend my time looking at the scenes. My scare factor rating is based on the other members of my group.
For those of you that went the first year at this new location and like me thought “What happened to the old DOD?” well I can say they are back and better than ever.
Now for the good: The whole industrial area location starts the creep factor. The haunted house itself is exceedingly well done using site, sound and texture. Gone are the days of hard rock playing at ear splitting levels with actor screaming in your face. There is no comparing with the sound and feel of the crunching as you walk through the roach room. Watching a guy get his head blown off with a shotgun and getting hit with spray as the lights go out is one of the best thing I have seen. The 3D/4D in Mercy general is fantastic, I recommend spending time to get a good look at the detail of the 3D art/murals. The actors are by far the best asset here, from what I saw they were able to move smoothly from one guest to another to get a reaction.
The bad: Not too many of these. Broken animatronics was the biggest. Some of the golden oldies, anyone who has been before must remember the guy spewing into the toxic waste barrel, it broke my heart to see it sitting by the entrance not being used. Buried alive: I still remember the first year when you laid down, ever since they started having you sit to get more people in, the effect just isn’t the same. Mercy general : Having to wait in line again to space groups back out runes the flow. A couple of the transitions appeared to be back stage areas, almost like an after though just to get to a different place in the haunt.
Summary: This is a great haunted house, the good far surpasses the bad. Even if you take your time walking through there is so much detail every were you look you’re never going to see it all unless you camp out in each room. There is just so much more to this haunt that I don’t want to spoil the experience.