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Read Other 2010 Haunt Reviews's
2010 Dungeon of Doom Review

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Dungeon of Doom
2701 Deborah Ave
Zion, IL 60099

Visited: 10/08/10


Visibility/Location: Getting there was a little confusing. Keep in mind that some mapping utilities may send you the wrong way. They will tell you to turn off on 27th St. Since traffic has been rerouted (roads blocked off), you will need to go two blocks north, and turn on Siloh Blvd, instead.  When traveling on Rt. 137, a haunted house sign was visible from the North; however, from the South, there weren't any signs, to show you where to turn.  Once at the attraction, though, I found that the entrance and exits were clearly marked.  There was also a huge "Dungeon of Doom" vinyl banner on the outside of the building, near the entrance.     
Wait Entertainment: This is the first year that I can remember, where I haven't seen any line actors at the Dungeon of Doom.  I arrived at opening time and there weren't any actors outside, nor were there any actors in the indoor queue line.  Their waiting room, however, was themed very well.  It was dark and spooky, illuminated mainly by a few red and green floodlights.  The ornate castle facade and cathedral-style ticket booth helped maintain a spooky atmosphere, while patrons waited in line.  There were also a few haunted house displays & props to keep people's attention. 
Admission Price: Different packages were available:
$15 - General Admission
$18 - General Admission + Buried Alive
$25 - Ultimate Package + Buried Alive
(Note: This is a review of the Ultimate Package, which includes two separate passageways, the second floor, plus access to Buried Dead or Alive.)
Parking: FREE

1st Path: 8 Minutes * 
2nd Path: 5 Minutes *
Buried Alive: 2.5 Minutes *  
2nd floor: 8 Minutes *  
= Since people move through haunted attractions at different rates, your time will vary. Note: The time shown here represents the actual time spent moving through the attraction. Time spent waiting in queue lines or staging areas has been subtracted. 

LPR: 2.400
LPR stands for Length/Price Ratio. It represents perceived value of an event, by comparing length vs price of admission. Higher numbers represent more value per dollar. Actual quality and/or entertainment value of an event are not factors in this calculation. Click Here to see how this event compares to others visited this year by the staff of
Scare Factor: Medium
Crowd Control: They did a pretty good job in controlling the flow of patrons, but it could have been better.  I did run into a couple of different groups, while going through the attraction.       


Fans of the Dungeon of Doom's Grayslake haunted house should be happy to know that this year they have captured more of the claustrophobic, closed-in feel of their old location.  With the ceilings painted black and more areas covered, this year's Dungeon of Doom felt much darker and tighter than last year.  Another distinct improvement was the theming of transition hallways between paths, which were bare last year.  Being more enclosed and tighter, patrons should be aware that there are a couple of areas where you need to duck down and/or crawl, to get through.  

In this review, I'm not going to differentiate which scenes were in which areas (path 1, path 2, 2nd floor, etc).  I'll leave that for the reader to experience on his/her own. 

The tour of the Dungeon of Doom was kicked off by an intro scene in a large room, which was bordered by numerous doorways.  These doorways turned out to be the different paths patrons could take through the house.  The intro room was accented by green light and fog, and a creepy voice provided the introduction, but unfortunately the voice was garbled and it was a little hard to understand what was being said.  There was, however, a surprising finish that made my whole group jump.    

Throughout the attraction, there were many scenes of varying themes.  This year, transitions seemed smoother and the overall customer flow had improved since last year.  The industrial scene had stacks of 55 gallon drums, electrical boxes, conduit and flashing emergency lights.  While walking through the scene, there was a great scare from an actor in a hidden location.  I also liked the cockroach hallway.  This path, illuminated by strobe lights, featured cockroaches all over the walls and great sound effects.  There was also an area where patrons had to crawl through large tubes, to get to the next scene.  One of my personal favorites was the Christmas living room, which featured a decorated Christmas tree, a fireplace with a roaring fire, rattling pictures on the walls and an animatronic surprise.  Before exiting the scene, patrons were attacked by a renegade Santa, who seemed to materialize out of nowhere.    In another area, there was an interactive scene that reminded me of a scene in the movie "Saw".  A victim was strapped to a chair and a shotgun, mounted in some sort of mechanical device, was pointed at his head.  When one of the patrons pushed a button on the electrical panel, the lights cut out, the shotgun fired and everyone in the group was splattered with "blood" (water).     

One of the most popular attractions in the DOD is called "buried dead or alive".  This scene simulated the feeling of being buried in an avalanche.  This was a lot of fun and it definitely fostered a claustrophobic feeling! 

Another one of the main sections in the DOD was "Mercy General Hospital".  The many rooms in this area had grungy, blood-smeared white walls.  Throughout the hospital, there was assorted medical equipment, dim flickering lighting, backlit x-rays and dismembered bodies on hospitals beds.  Some areas were separated by grungy hospital curtain dividers.  Several creepy doctors and other hospital personnel taunted patrons, as they walked through.  I really enjoyed the padded cell and the haunted nursery.  While Mercy General was nicely detailed and entertaining, it seemed to have less impact / intensity, compared to last years' performance.    

Other notable scenes included the nasty kitchen, spider hallway and the swinging room.  

At the end of the attraction, there was a strobe light cage maze and a maze of stacked pallets.  Unfortunately, it was an anticlimactic ending, compared to the intensity level experienced throughout the rest of the haunted house.  After exiting the mazes, patrons simply walked down the stairs, to the exit.     

The actors at the Dungeon of Doom did a good job, for the most part.  The costumes an make-up were great throughout the attraction.  The majority of the actors were very enthusiastic, performing well executed scares; however, there were a few occasions when their timing was off.    

Kudos to the Dungeon of Doom crew.  They did a great job, making many improvements over last year's show.   It was tighter, darker and more enjoyable, overall.  While it is priced on the high side, they do provide a great amount of entertainment value, so it is well worth attending.  Be sure to check this one out, if you get the chance.      

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