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Read Other 2013 Haunt Reviews's
2013 Dark Harvest Review

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Dark Harvest
Andersons Fun-E Farm
508 E Schoolhouse Road
Plainfield, IL 60544

Visited: 10/11/13


Reviewed By: Mr. Atmosfear    
Visibility/Location: There is an address for the haunt, but it did not come up in my GPS. Once you get to the area, there are no markers or signs directing you there.

A seasoned haunter would be able to sniff it out. We saw some lights in the distance and followed our noses. If I wasn’t making it a point to look for some kind of sign of a haunt, I don’t think we would have found it.
Wait Entertainment: Rather than waiting outside in a line, there is a building where you can purchase your tickets, grab a drink or some food, and hang out for a while. When you step outside for the hayride, there isn’t a designated line. The main actor to tells you the rules and directs everyone to the hayride.  
Admission Price: $15
Parking: Free

20 Minutes * 

= Since people move through haunted attractions at different rates, your time will vary. Note: The time shown here represents the actual time spent moving forward through the attraction. Time spent waiting in queue lines, staging areas, intro scenes, rules rooms and when traffic jams cause patrons to come to a halt, has been subtracted. 

LPR: 4.666
LPR stands for Length/Price Ratio. It represents perceived value of an event, by comparing length vs price of admission. Higher numbers represent more value per dollar. Actual quality and/or entertainment value of an event are not factors in this calculation. Click Here to see how this event compares to others visited this year by the staff of
Scare Factor: Low
Crowd Control: This haunt didn’t have a high draw of people. We went on a Friday around 8:30pm, which is usually the time when long lines start to form. There were maybe 15 people, my group included, waiting in the admission house.


I was excited to review this haunt. It seemed like it had all of the pieces to make a great haunt. A hayride, an old tractor pulling you, a pitch black cornfield. I was ready for the creepy hayride I’ve always dreamed of.

Sadly, I left disappointed. There were so many great opportunities to take this haunt to the next level, but it fell short. 

My favorite part of the haunt wasn’t the haunt at all. As you are walking from the parking lot to get tickets, there is tons of old abandoned ice cream trucks lined up in a field. This was a great intro to the haunt, but I wish the whole experience was as impressive as the walk up. 

The hayride adventure starts with the main actor, dressed as some kind of zombie pirate, who tells you the rules and instructs you not to drink her whiskey. 

She then ushers everyone onto the hayride, and then it begins. As she paces up and down the hay wagon she explains that on the farm, they were in search of gold, but instead they found “green stuff.” 

This “green stuff” is very valuable, and also turns people into beautiful zombie creatures. 

After this, I’m not sure where the story line went. It was all over the place, and there was no cohesion, but I will give you my interpretation of it. 

The “green stuff” is explained, she pulls out a gun and asks someone to hold it in case a monster tries to chase the wagon. A few moments later, an actor appears out of the cornstalks for a momentary scare. She grabs her gun back from the patron, and shoots the actor. The gun was silent, might I ad. If you were lucky, you could barely here the click from the barrel. 

She then continues to explain the discombobulated story line. 

The hayride pulls up to a scene that appears to look like someone is going to be sacrificed. The actors in the scene begin yelling for help. They hayride continues to move along. 

Throughout the ride, more actors jump out from the cornstalks, but each and every time the same exact thing occurred. 

Here’s the breakdown: The actor would jump out and walk or jog towards the ride. Our hayride leader would shoot them with her silent gun. And that’s it. I really wish there were more details to give. 

Other than the hayride leader, there is zero interaction between any of the other actors and the patrons. 

The last scene of the hayride, which should have made a huge impression since it’s the last scene, was left unfinished. 

The setting is a cabin. Inside of the cabin lives the father of our zombie hayride leader, and we are ordered not to wake him since he is sleeping. 

Everyone in the hayride is instructed to hunch down towards the floor as we pass by. Then the hayride stops, and everyone is ordered to get off the ride. You are standing in front of the cabin at this point. 

This cabin also happens to be located right next to the lit parking lot, which is a sign that the ride is over, and also is a total mood killer. 

Everyone begins walking towards the parking lot and a cliché man with a mask appears with a chainsaw.

I know it may seem like I am leaving out details to the haunt, but there wasn’t much else. 

I am sorry Dark Harvest but you really need to step up your game. If you aren’t going to give me scare factor at least think of a more interesting story line than “green stuff” and shooting every actor that tries to chase the hayride. You have so much potential due to your location and I would like to see a more well thought out attraction.

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