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Read Other 2015 Haunt Reviews's
2015 Basement Of The Dead & Shattered 3d Review

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Basement Of The Dead & Shattered 3d
42 W. New York St.
Aurora, IL 60506

Visited: 10/10/15


Reviewed By: The Scream Queen
Visibility/Location: Basement of the Dead is hidden in an alley right next to a casino, so it can be a little tricky to find. Luckily, there is a small sign pointing to the entrance, plus a black van out front with the name of the haunt and additional contact information information. Basement of the Dead can be easily found using GPS, and there are a number of free parking lots located a short walk from the entrance.
Wait Entertainment: The wait entertainment for Basement of the Dead was like a scene from a club, with a radio station playing the latest dance hits and tossing out freebies to the customers. This worked well, as the general admission line was long, but instead of people getting antsy, there was actually some dancing. There were a number of costumed actors making their way through the crowd, and I particularly enjoyed an extra snarky vampire.

Two concerns with the waiting area is that it is all outdoors, which could be unpleasant as the weather cools off. Also, upon exiting Basement of the Dead, thereís no direction as to how to line up or where to go for Shattered 3D; my group just ending up stumbling upon the entrance.
Admission Price: General Admission is $24.99, VIP Admission is $44.99, and additional deals can be found when purchasing via the website.
Parking: Street parking is free. If you park in the nearby parking garage, there is a fee.

Basement of the Dead: 12 Minutes†*
Shattered: 5 Minutes†
* = Since people move through haunted attractions at different rates, your time will vary. Note: The time shown here represents the actual time spent moving forward through the attraction. Time spent waiting in queue lines, staging areas, intro scenes, rules rooms and when traffic jams cause patrons to come to a halt, has been subtracted. 

LPR: 1.972
LPR stands for Length/Price Ratio. It represents perceived value of an event, by comparing length vs price of admission. Higher numbers represent more value per dollar. Actual quality and/or entertainment value of an event are not factors in this calculation. Click Here to see how this event compares to others visited this year by the staff of
Scare Factor: Medium
Crowd Control: While it seemed like staff were letting large groups of guests in at a time, the crowd control was surprisingly smooth. I didnít catch up to any other groups within either haunt, and we were able to walk through at a moderate pace, giving us enough time to look around and take in the haunt.


When I first arrived at Basement of the Dead, I was overwhelmed by the sheer amount of people crammed into the outdoor waiting area. I was anticipating a lengthy wait time, but as I had VIP passes, I was able to enter a much shorter queue. The line moved surprisingly swiftly, and the crowd was very responsive to the local radio station. There were also workers available to guide guests to the correct lines, which was very helpful as well.

What surprised me most about Basement of the Dead is that once I stepped into the front door, the haunt began. There wasnít a rules room or any sort of intro video which set up the narrative, which would have been helpful to piece together the story line. Instead, we were immediately immersed in the action.

As my group began making its way through the haunt, we noticed that many areas were very dimly lit, which made it difficult to make out the props. It looked like Basement of the Dead had some great scenes, but it was unfortunately too dark to see many of them as well as I would have liked. However, there were definitely scenes that stood out; one room featured a carousel-like floor that was impressive and unlike anything I have seen in a haunt before.

Basement of the Dead relies on jump scares, both from the actors and animatronics. The actors did a great job of interacting with the crowds and being spooky, rather than in-your-face. I had an actor follow me for quite a bit of time, just breathing on my neck Ė totally creepy! However, thereís way too much reliance on blasts of air for jumps; it felt repetitive and seemed like there might be a better way to fill the scenes. Many of the animatronics were great (itís always great to run into a giant spider), so Basement of the Dead definitely stands out as offering unique animatronics that other haunts donít seem to be using.

Towards the end of Basement of the Dead, thereís a short blackout section, which are never one of my favorite parts. Oddly enough, an actor directed our group on which paths to take, possibly to help move groups through the haunt quickly. Still, it seemed like a strange move when there was a clear path. Another oddity is the end of the haunt, where the exit door looks like it could be an emergency exit. Again, an actor had to interject and tell us that that was the actual exit. It seemed like there are opportunities to think about updating the exit for next year.

Following Basement of the Dead, we headed over the Shattered 3D, where the queues were a bit more disorganized. Basement is obviously billed as the main attraction, but it seemed like many guests were confused as to where to line up following the first haunt. On the plus side, this line moved very quickly, and the crowd control by the emcee was fantastic. Before heading in, we were handed a pair of 3D glasses and a UV flashlight, which would both be used inside the haunt.

Shattered 3D ended up being a very fast haunt (roughly 5 minutes), but there were some interesting elements inside. I liked that the 3D effect was used consistently throughout the house, and even the ceiling was decorated. There were also some really neat 3D effects that I felt like I could reach out and touch. One downside, though, is that there were very few actors within this haunt, so many of the scenes relied fully on the 3D imagery. For a short haunt, thatís fine, but it would be great to see some additional actors within to help this section live up to its potential.

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