First I want to say I would think this haunt's footprint may be the smallest pro haunt around. Now don't get me wrong. What they do and use of the space may work perfectly. First, ALL the actors there did great. Some had lines, some made it up as they went and some don't really talk. So let's start with the operator with the bad attitude, and bad means good (Remember the 80's?) He takes your ticket, gets you inside, then piles you into his Hellevator to start your journey. Be ready, it's a Hell of a ride. When finally getting to your destination, you come to a bit of a church and sit in the pews. Here you are read the gospel of the rules. Now go in pieces my son.
A dark path leads you to a spooky area with an eight legged visitor but don't let this stop you... forge on. Around the corner you enter a house. The unattended children seem content watching their favorite movie amongst the mold and grime. I'm sure there are a few other living things in there but best not to think about it. We make our way into the kitchen and are almost persuaded to stay for dinner, but by the looks of it our stay may end up being more permanent.
We enter a cell or dungeon... a creepy fortified room and asked about all sorts of games. Our group started rattling ones off until our host had enough of us and pressed us to move on, into another black out hallway. But this is no ordinary path, I'm just going to leave this sentence open......
We enter a fully decorated clown room. There is so much to see here, it's very hard to focus on what's coming next.
I'm sorry I had to leave pieces out of this review but for good reason, the surprises are pretty clever. But I want to go back to my small haunt comment. With me knowing haunts and how mazes are built and after experiencing D.E.A.D. Rising, I would wonder what they are capable of doing with more space. They use everything well and they have mastered false sense of direction. The scenes are small and a little tight but perfect for the guests and actors they have occupying such a space.
They creatively know how to break up groups and shuffle the line around. They make it interesting if you end up in front or in back. If you are with your partner or not. there are a lot of stopping points which makes the experience actually longer and more worth your money. They do groups of four to six, and need to. Just the Hellevator ride alone is tight quarters. But the paths and haunt are roomy enough so every one gets their scare on and no one is left out.. no one....
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