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Read Other 2018 Haunt Reviews's
2018 Heap's Haunted Corn Maze Review

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Heap's Haunted Corn Maze
4853 US RT 52
Minooka, IL 60447

Visited: 10/13/18


Reviewed By: The Gatecreeper
Visibility/Location: Driving down this dark road the location is incredibly easy to find. Among all the farms and fields you can see Heaps' lights shining on their parking lot. If travelling during the daytime you will also be able to see cars parked in the lot as they also have a daytime attraction. Very easy to get to. Very easy to find.
Wait Entertainment: We got there just after the opening time for the haunted corn maze, got our tickets and headed in line. No wait for VIP. We were in the second end of the second row and the wait to actually get in was an eighty minute wait. There was no entertainment this Saturday mid October evening unless you count the groups of teens hovering over their phones in hopes the glowing screen also produces heat. There is no covering or barriers so dress for the weather, you will be exposed to the elements for long periods of time.

We actually saw one actor working later right when we were about to enter the maze.
Admission Price: $6.00 - Flashlight Maze (Non haunted)
$6.00 - Moonlight Hayride (Non Haunted)
$15.00 - Haunted Corn Maze
$27.00 - Skip the Line for all three events
Parking: Free

16.5 Minutes *
* = Since people move through haunted attractions at different rates, your time will vary. Note: The time shown here represents the actual time spent moving forward through the attraction. Time spent waiting in queue lines, staging areas, intro scenes, rules rooms and when traffic jams cause patrons to come to a halt, has been subtracted. 

LPR: 3.789
LPR stands for Length/Price Ratio. It represents perceived value of an event, by comparing length vs price of admission. Higher numbers represent more value per dollar. Actual quality and/or entertainment value of an event are not factors in this calculation. Click Here to see how this event compares to others visited this year by the staff of
Scare Factor: Medium-High
Crowd Control: Other than the pace as they let guests in, there are no crowd control methods in the maze itself. When we walked passed the third scene we heard a group of girls screaming and saw them behind us. They most likely ran from the scares.

This is not all a lost issue, they do have a few self controlling systems in place that may help or hinder the progress on your path. One of the best examples is a few splits in the path of corn, where you can decide on the path to take... to either take you around again where you started or take the other path and continue on your journey. This can have you lost easily, but they have actors in place wandering the common path with a most distinct laugh or quirk so if you see the same actor twice you are not doing it right. They have a few squeeze walls also erected to help slow down and space out the guests.

As the Yin to the previous Yang, there is a very effective white out maze. Here you can easily see guests with no sense of direction quite possibly get stuck in here. I know I entered with three in front and four in back of my group of two, when we exited there were two people straggling behind us and no other people ahead of the path, so I'm sure they will find the others in the morning. This is the best white out maze I have encountered while outdoors.


We entered the corn maze, tall and thick with cornstalks. It had not rained in a few days and the ground was unbelievably stable. I expected it to be pretty slick after all the storms we have had this October. There were a couple of squishy spots but no puddles and no slop which is always a detriment for any outdoor attraction. The corn paths were wide enough for a group of maybe three side-by-side and dense enough to hide their actors well. What I liked about this is that Heap's maze is broken up with many buildings, structures, and view points which is a great experience and utilizes actors, props and animatronics. From different viewpoints... you may walk around or through a scene with actors who perform in a semicircle type of "stage", so you can see them from other angles when walking around them and not in the middle. There are a few paths you have to choose which way may be the right way. There are plenty of actors in these zones, so I'm sure if you are one of those people with horrible sense of direction you will not be hopelessly lost for a long period of time.

The first scene is the Hillbilly shack. They've seemed to invite us for dinner but no one was around to greet us, so we moved on. Now heading in to the funeral home, there was a great jump scare and nice decoration. The sheriffs office was nicely done, kinda minimal in set design, but it made it up for it in their actors and animated props. All of these are mostly in little lean-to buildings, when applicable, to help convey not only a scare but provide shelter to their actors if need be. There is very minimal lighting down the paths of cornstalks but lit enough to easily guide you no matter how the walkway twists and turns.

Now, the path takes you to all kinds of places. I'm not one for telling you what to expect so I'll label the "rooms" as they see fit in no particular order. Like I said, the cornstalk halls break up and are part of the scares too and not just to serve as a transition between sections. The surgeon (like many) only want you for parts. This and the butcher room might have been the best and most decorated scenes, populated by many actors. This is one of their viewpoints, where you are part of the scene but are walking around the main area and its actors only separated by a banister. Most of their props and features they interact with are on their side. The actors run around back and fourth interacting with the guests as they walk from the entrance to the exit point.

The corn "hallway" is also cut up into brief paths and quick 90 degree turns, to keep you guessing what you may encounter next. The scarecrow area in the maze is affective but a bit of a short area. I would like to see this as the theme, going through each scene and back in the corn where danger lurks. But surprisingly enough, while you forge on you encounter not only one but two squeezewalls spread around this maze which is an interesting tactic for an outdoor haunt.

The whiteout maze is just stunning. You can barely see your hand stretched out, to find the path of the vinyl slats and make your way out of this triple threat mazeception (Whiteout / red white flap / corn maze) unless you are holding on to a loved one you will most certainly become separated. Which reminds me of the circus display. Like I had mentioned it's where you walk around a central focus with it's actors and props. They interact with the guests from the that central point or in the path you are currently taking.

Chasing guests out with a chainsaw is customary with many haunted houses and at least here there is a large, open, unobstructed, SOFT path for those who absolutely have to get out of there.

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